INVASION REQUIREMENTS
- A minimum size of 5 penguins is required in order for an invasion to be successful, this includes free land invasions,
- A freeland invasion will end within 10 minutes if the invading army reaches the required size,
- A minimum size of 5 is required for a defence. If this size is not reached within 10 minutes, the invading army will be the victors.,
- If a defending army fails to show up, the invading army must remain online for 10 minutes before declaring victory.,
INVASION RULES
- Invasions must take place on Club Penguin Army Battleground. An invasion may only take place on an external CPPS if agreed by involved armies, CPAJ, and CPAO administrators.,
- CPA Battleground rules must be followed,
- A capital server may not be invaded unless an army no longer has control of any other server,
- Only a maximum of 3 invasions may be scheduled at one time,
- An army may only be invaded a maximum of 2 times per day and only once in a time zone (AUSIA, EU, US),
- Invasions must take place a minimum of 3 hours apart,
- Force treaties are permissible once an armies capital server has been taken over,
- An army only has 24 hours to place a force treaty,
- An invading army may choose to lock a server. This will prevent the defending army from transferring the land to a different army.,
TERRITORIES
- Server names can only be changed every 72 hours,
- Server named can be changed immediately after a free land invasion,
- Server names cannot be changed during war,
WAR TERMS
- War terms will not go into affect until the first invasion/battle,
- No “ridiculous terms”. This means terms that limit times when invasions can be scheduled or only allows certain formations and similar. It will be up to the administration to determine if war terms are ridiculous.,
- 1v1 wars are allowed.