Map Rules
1. Territory Control
Territorial control is another kind of control where territories can be claimed by an army. The army can claim a territory by winning the battle scheduled at that place. To capture a territory, the army needs to ensure at least 60% of the event votes. If the votes are equal or the army wins with less than 60%, the territory becomes neutral.
Occupied Territories: An army occupies a territory if it wins a battle for it. A territory will remain occupied until some other army takes it in battle. Another army can only contest a territory 48 hours after the last battle, with no exceptions.
Neutral Territories: Unclaimed or uncontested territories are neutral. Any army can claim a neutral territory by defeating the army currently occupying it or through a free-for-all battle where multiple armies compete.
2. Territorial Boundaries
Territorial Limit: There is no territorial limit, meaning an army can conquer an infinite amount of territories.
3. War & Alliances
Declaration of War: Armies must declare officially that they are at war with another army to fight for a battle over the disputed or neutral area. Declarations of war must occur no less than 48 hours from when the fighting begins. Any declaration that is done without this time gap will not be valid.
Alliances: Armies can also ally so that they can share control of neutral territories. However, any alliance needs to be made public and declared to the armies concerned as well as clearly stated within the event announcement. If an allied army invades the territory of an opponent owned by the enemy of an ally, then that alliance is broken and automatically put at war with the latter’s opponent. Such a war is one to be acknowledged and agreed between the two parties.
4. Battle Format
Only in specified battle locations shall an event occur. Battle locations shall be indicated in the official map of the CPAO and rules for that location during an event.
Event Booking: Events should be pre-arranged. The dates and times should also be agreed between the two armies. One army must inform the other and come to a consensus 24 hours in advance if one army decides to change the date for any event.
5. Surrender & Retreat
Surrender of an Area: The armies may surrender any area with an official declaration if they desire to do so. This declaration should be at least 12 hours ahead of the proposed time to fight in that place. Surrenders cannot occur suddenly and unexpectedly.
Withdrawing from Battle: Armies are free to withdraw from a battle if they believe they cannot succeed. Withdrawing automatically loses them the land they were seeking to win over. Withdrawing does not release armies from their responsibility to defend the regions they already occupy.
6. Execution & Conflicts
Official Judges: Official judges from CPAJ will supervise every battle. These are the ones who will monitor the battle and ensure the battle is fair and will be conducted according to guidelines set by CPAO. Their decisions are final, and all armies have to play according to the judging rules.
Appeals: If an army does not agree with the result of a battle or a claim to land, they can ask for a review. To start an appeal, the army must send a formal request to the Board of Directors of CPAO. The Board will look at the case and decide if the outcome needs to be changed.
7. Special Events
Special Territories: The CPAO can make special event territories receive double benefits or special rules that apply only to those special territories. Those territories can carry special benefits such as extra bonus points or better defense. The map will show all such special territories.
Victory Conditions: For special events, the victory conditions may be different from regular battles. Special rules, such as challenges or requirements to win in a certain way, will be shared with all participating armies 48 hours before the event starts.
8. Fair Play
Respect & Sportsmanship: All armies must treat each other with respect and follow sportsmanship standards during battles and events. The honesty of the league relies on the good behavior of everyone involved.
Cheating and Unfair Play: Cheating or using any unfair methods (e.g., Multilogging, Blackmailing, Doxxing, etc.) will face serious punishments, which may include losing territories or being banned from the league. All armies must act in the spirit of fair play.
9. Changing Territory Names
Territorial Name Change: Armies may request to rename an area they occupy. Any renamed area should be in the style of CPAO naming. The request must be submitted for approval to the CPAO Board. Once approved, the new name on the map will be recognized everywhere.
10. Minimum Number of Penguins Required for an Invasion
Minimum Participants per Army: To make the invasion a competitive and engaging battle, each army should at least have 5 participating penguins in the invasion.
Ideal Participants: Although 5 penguins is the minimum, the armies are encouraged to have more members for bigger and more exciting battles.
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